Winfred Ledoux
@winfredledoux2
Top Mistakes New Players Make in Tower Rush and How to Avoid Them
Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.
Once you face opponents who understand basic resource management, those cheap tricks will be punished mercilessly.
The Sin of Over-Capping
The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.
Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.
- Always make a play before capping out.
- Cycle cheap cards if you have no good moves.
- Start a slow push if you are full.
Panicking Over Small Damage
This is a massive economic blunder; you just spent five energy to stop something the tower would have killed anyway.
Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.
| Bad Play | The Result |
|---|
| Spamming at the bridge | The opponent defends on their side with the help of their tower, generating a massive positive trade |
| Ignoring spacing | Makes defending incredibly easy for the opponent |
Playing in a Vacuum
You cannot win consistently if you just spam your win condition without considering if they have their counter ready.
Start small: just try to remember if they have used their main heavy spell recently.
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